差别
这里会显示出您选择的修订版和当前版本之间的差别。
| 两侧同时换到之前的修订记录 前一修订版 后一修订版 | 前一修订版 | ||
| public:it:directshow [2022/03/31 14:14] – oakfire | public:it:directshow [2022/04/06 17:08] (当前版本) – [Time and Clocks] oakfire | ||
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| 行 4: | 行 4: | ||
| ==== Filter States ==== | ==== Filter States ==== | ||
| * https:// | * https:// | ||
| - | * Filters have three possible states: **stopped**, | + | * Filters have three possible states: **stopped**, |
| - | * Transitions between stopped and running always go through the paused state, so if the application calls Run on a stopped graph, the Filter Graph Manager pauses the graph before running it. 即每次点开始播放后,会先有 paused 状态,再转到 running 状态 | + | * Transitions between stopped and running always go through the paused state, so if the application calls Run on a stopped graph, the Filter Graph Manager pauses the graph before running it. 即**每次 |
| - | * The Filter Graph Manager carries out all state transitions in upstream order, starting from the renderer and working backward to the source filter. FGM 控制各 Filter 的状态的顺序是从最下游的渲染层开始,再依次回到最上游资源filter。 | + | * The Filter Graph Manager carries out all state transitions in upstream order, starting from the renderer and working backward to the source filter. FGM 控制各 Filter 的状态的顺序是从最下游的渲染层开始,再依次回到最上游资源filter。实时流数据例外 |
| ==== Events ==== | ==== Events ==== | ||
| * https:// | * https:// | ||
| * | * | ||
| + | ==== Time and Clocks ==== | ||
| + | * https:// | ||
| + | * 实现了接口 [[https:// | ||
| + | * 参考时钟以 **100 纳秒**(100-nanosecond)为单位。 | ||
| + | * 参考时钟的开始值取决于实现,'' | ||
| + | * DirectShow 通常使用音频渲染Filter作为参考时钟,如果没有就使用系统时钟。音频渲染Filter可访问硬件时钟。(oak: | ||
| + | * The Filter Graph Manager 选择参考时钟的优先顺序: | ||
| + | - 应用指定('' | ||
| + | - 拥有参考时钟的[[https:// | ||
| + | - 从音频渲染Filter开始,往上游找拥有参考时钟的Filter | ||
| + | - [[https:// | ||
| + | * Media Times: 可理解为流的样本计数 | ||
| + | |||
| + | ===== Filters ===== | ||
| + | ==== EVR ==== | ||
| + | * [[https:// | ||
| + | |||